Comic Book Review: Deadpool #3


Everything is coming up Deadpool, and whether good or bad is up to the person dealing with the guy. For us, Deadpool is an absolute delight that you don’t need to take seriously. For everyone else, he is the guy who they are putting their trust in only to possibly screw things up in the worst of ways. The Merc With a Mouth clearly found some hero rust during his break from the Avengers, because this is what you get when you leave the universe’s most powerful little gun in his possession.

As I said last week, nothing is more memorable than seeing what it is like when this guy of all mercenaries faces off against an end of the world threat. The minute Deapool sprung into action with his flying surfboard and ultimate nullifier only for the weapon not to work? The tone was set for what you should expect the rest of this confrontation with the Groffon to look like. From start to finish the battle was quite ridiculous considering Deadpool only stumbles upon the solution to stopping Groffon through trial and error. It was all pretty quick and to the point. Some could want more from that battle, but I enjoy when a creative team leans towards avoiding things that drag out. When a book tends to be comedic, you want pacing to be on your side. With that said, there was a good play on a standard cliche that comes with fighting big aliens, and what I think I liked more was seeing even more how they adapted the movie version of Negasonic Teenage Warhead into the comics. Someone had to, Scottie Young did, and he made the right call. We at the very least know where she stands as well when it comes to leaving a little carnage behind after a fight, that and not being overlooked.

The true laugh that I got out of this issue was the reaction from the rest of the heroes as they were witnessing Deadpool’s failings in taking out the alien initially. Even when you know their opinion of him, it never hurts for someone to take that next step and do so with less filter. In general what I enjoy most about Scottie Young’s writing is that he is able to write these characters without a leash. That doesn’t mean there isn’t censorship, but its the thought that counts when you have some idea as to the words they are using in the context of Deadpool.

There are many ways that this issue and story arc could have ended and I would have been satisfied after the way Deadpool handles the Groffon. However, it was the truth to this threat that I found myself floored by. Expect the unexpected with Young, that is the best I can say after the twist he throws our way.

Everything about this issue was stunning from Nic Klein. I can never say it enough how masterful he is between pencils and colors. I don’t know what to say about Groffon that I didn’t say before when it came to the detail that went into him, the way his puke almost looked like snot shooting out of his mouth, and the distinction/uniformity of the minions he spit up. What we could definitely take notice of this time around was the amount of gore present. Some artists can do that perfectly, and Klein is one of them who does not skip a beat when it comes to showing entrails, ripped skin, and other things that sort of belong inside of you instead of outside. Now the most memorable work from Klein? That would be the reminder of just what makes the ultimate nullifier so badass. The construction effect to the full form of the gun was both amazing and over-the-top. Visually I loved that Deadpool is the kind of hero who doesn’t fall into the category of wearing invincible clothing. When you take as many risks as him, you’re going to get a bit stripped. Which makes you appreciate an artist who has such a mastery over the human body, and better yet what it looks like when the skin is both battered and cancerous. A great mix of reds and flesh tones were used to make his skin. That aside, what Klein used to cover him up was brilliant as well.

Deadpool #3 is what a day in the life of this ***hole looks like when you don’t know whether to call him a mercenary or hero after all of this madness. This creative team embraces what shouldn’t make sense, what barely does, and the entertainment value in turning the world being your playground.

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