Comic Book Review: Hit-Girl #5


Mark Millar and that creative team fully embraced everything that is absurdly violent about the world of Kick-Ass with the first story arc. So imagine my surprise when we shift from the Columbian adventure to one in Canada, and with a new creative team. Any other time I might be a bit hesitant because you can easily get attached to what one team could offer, but here I found more anticipation for what Jeff Lemire and Eduardo Risso can dish out given a story with no limitation or boundaries.

The big thing for this new story arc would have to be Mindy’s motivation for going to Canada. We know that she picked this place at random, but that didn’t tell you what she would get herself into once she arrived. The first story arc was quick to addressing what she was doing in Columbia, heck she was already there, so there was much more room for anything to happen here. Her first act in Canada was pretty classic. With a reputation like hers, little time was wasted jumping straight into the trouble that comes with that purple wig. Bloody and graphic, but exactly the kind of action that you would expect from her when looking for someone in particular. It did not take as long either to feel comfortable with Jeff Lemire as writer when he shows no censorship either when it comes to Mindy’s language. She’s just as blunt, foul-mouthed, and wise-cracking. There may have been a little more seriousness to her which was unfortunate because she was a bit more animated before.

Now the people who Hit-Girl is now after, and the enemies she has made were a nice change of pace when she is putting in a bit more work than she did before. There is actually more of a challenge rather than a glorified killing spree. It helped as well that this time around that there was a hint of substance seen through the surprising voice in Mindy’s head which keeps her think clearly before acting. Building up to that initial first scene was interesting, because you really would want to know how Mindy got herself caught up in this new situation. She was not in the most convenient position, and it seemed like she was about to do something she might regret. So that left you wondering what kind of mission she took on this time. I have to say that it was worth the wait and progress up to that point.

As far as pacing goes, a lot happened for just the first issue of this story arc. The target was established, a potential enemy too, as well as the obstacles that she would have to overcome being in unfamiliar territory.

While the writing is important to keep up with for consistency, my main concern was for the artwork. I loved what Ricardo Lopez Ortiz brought to the table. His artwork had energy, his colors were exciting, and everything was lively. So it was a tougher pill to swallow knowing that he would not be on board for this next arc. Speaking of Hit-Girl’s personality being less animated, the same could be said for the artwork as well. I would say that it is the artwork that took the biggest adjustment since there was a drastic change in style and detail. Risso is more tamed with his pencils. Not to say that the lines were too clean, but he had more of a realistic touch. Ricardo Lopez Ortiz was a little more bold, brutal, and willing to show some grotesque deaths in contrast. Now with that said, Eduardo Risso and Patricia Mulvihill still captured everything you love about Hit-Girl visually from the core. Her presence was intimidating for her size, and didn’t hold back either.

This story arc could have been the dealbreaker having switched up the creative team, but I have to say that there is still potential for this psychotic 12-year-old doing what she does best. Canadian hospitality is not enough to keep Hit-Girl from getting to her next target. The fun this time around is that her target is not willing to go down without a fight. Not to mention she might have actually poked the bear this time around too (no pun intended).

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