Killjoys “Bro-D Trip” Review
Still never thought that an episode focusing on just the Jaqobis brothers could be so fun, and particularly at a time like this. Under any other circumstance this might be a bothersome detour that you might call filler, but what has unraveled on this planet changes things in a big way. “Johnny Dangerously” was an understatement considering what trouble he has caused for D’av and Delle, and that was on top of everything outside of their control on a planet that exploits people who are vulnerable or lost.
Pushing for an adventure with just the two brothers together was bold. For D’av, it was probably easier dealing with Johnny when he at least had Delle there to fall back on with some much-needed muscle. Now he doesn’t have that, or the freedom to either get away from Johnny or talk him out of his “change of plans”. Now that doesn’t discount that now the dynamic between the two brothers is a bit more entertaining with the younger brother being stronger and unhinged. Like D’av said last week, “He’s a hug wrapped in a blanket.” Its going to take some time to get used to this new Johnny, but at the very least he keeps things interesting with a spike to his charisma and feeling of invincibility. D’av’s response to this change of plans was just right when he was walking that line between trying to get through to the Johnny he knows, and trying his best not to poke the bear that could snap at any moment. When you are used to him showing more control over what he gets himself into, its sad to see when that is not the case and he has to take it all from someone so close to him. Once the time came for the two to finally confront each other over the end game, that was everything you were anticipating from this hour. It wasn’t a question of if, but when. Their fight was quick, straight to the point, and came with a surprising twist.
When it was said that Johnny would manipulate D’av into helping him find a green pool, I wasn’t sure how to process that statement. For the one guy most hesitant to inject Johnny with the green, it didn’t make sense for him to willingly help Johnny put more of that stuff into himself or connect with it. As the story progressed, it was easier to understand when we could genuinely see where Johnny ends and Hullen Johnny begins. A fairly terrifying contrast since we are looking at the worst case scenario for someone granted with these kinds of abilities. It goes without saying that the voice in his head added to the appeal in his inner struggle. Whether that voice was real or not was a different story, but that was always when you could tell what we were dealing with.
That aside, there was some mixed feelings about Delle’s situation. To an extent you knew that she could handle herself, but that is still only to an extent. For how strong and capable she is in a fight, there was no other way of neglecting the fact that she was pregnant and without a weapon to defend. A recipe for disaster in her case. I will say that this character has come a long way because you like her enough that you want to see moments where she is on top rather than getting the short end of the stick. Fortunately, Delle thinks on her feet and never misses an opportunity to show that unlike others she won’t give up to anyone who she doesn’t deem worthy.
Back with Zeph and Pip, there was a build-up of suspense when you know that their trip to Necropolis didn’t go as smoothly as they thought it did. We were left waiting for what would happen with this spider inside of Pip, and what it plans to do with him once it is done. Crawl into Zeph? Sabotage the ship? Who knows, but nothing good could come of no one picking up these changes in Pip. Until that point, it was cool to see some progress on their end. The best you can ask for is seeing what the “others” can accomplish on their own, and I haven’t felt disappointed yet with the results. This time around I loved that Pree took more of an active approach to helping. He’s fun, full of energy, and never the guy to forget being badass with a gun. It didn’t take too long either to find out exactly what they would do to finally land them in some trouble. It wasn’t the way you would have predicted, but good enough to shake-things up if they were playing too safe of a game.
I know it seems like I’ve used the word control a lot here, but that was the name of the game in this week’s Killjoys “Bro-D Trip”. Everything came down to how these characters took charge when their backs were against the wall. Some fell, while some found it within themselves to rise again.