LARP War Journal: Player Responsibility

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I know it has been a good long while since I did one of these, but that is because the past few months I have had a break from LARPing. Not because I suddenly hate it or anything, Sometimes you just need to take a step back and prioritize some other things for yourself as most people would do with the reality that this is a hobby. That said, the topic brought up today stemmed from a number of things noticed where players expect more than they should be able to do on their own.

What I mean by this is take for example, we had a campout adventure that was supposed to take place about a month ago. When it rains too much on some of these sites, the game will unfortunately be asked to reschedule for another date.The expectation when this happens is that there will be a post on the main page for the game, but at the same time there will also be a post on the event page itself. Now the problem there lies when players believe they can simply follow one page and not the other, or simply turn off notifications and expect that they won’t miss updates. These games exist during a time where everyone has lives to live, and no one is going to be out there chasing you to make sure that you have the information they put out there. Player responsibility kicks in when you have to take it upon yourself to have looked up the status of the event knowing that it would rain. That if you aren’t in a country or well-connected, you are asking questions and being pro-active.

The same thing applies when the topic is knowing where an event can be. When there’s an event page created for all of the events, there’s never a reason to be out of the loop. Most of the games I’ve played work this system, and will even provide a schedule of events throughout the year and location. A file that is easily accessible as the pinned post, and on the homepage of the actual site. Just because something is a hobby, doesn’t mean it will work differently from anything else that you do in real life. Some people get this, and some people don’t. That is the difference between someone who knows when they need to be at work the next day and someone who will always need to call to know what has already been scheduled and available.

This can also be geared towards those who complain about how event days are run. If you don’t think you’re getting enough fighting because of the adventure or scenarios? Go grab those people who think the same as you and do your two team fights without someone needing to set them up for you. There’s absolutely no work involved in putting players on two teams and doing the same repetitive clash for hours. If you think that scenarios are taking too long to set up? Go RP, you can still even put together your own fights till everything is squared away.

At the end of the day, if there’s something a player can do, they should be able to handle it on their own without placing responsibility or fault on someone else.

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LARP War Journal: Call it Squad Goals

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